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architects do not have the monopoly on dreams
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Tags: artist, comics, dreams, illustration, language, nostalgia, stories, the body, the dead, the north, the sea, time, writing
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Tags: architecture, artist, cities, colour, dreams, language, manipulation, minimalism, nostalgia, painting, paper, polemic, posters, printing, propaganda, typography, words
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Tags: architecture, artist, colour, images, language, light, nostalgia, painting, stories, the body, the everyday
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Click on any of the above images to access this magnificent database of in depth interviews with film, television and digital media makers, found via the artist Tonci Zonjic (who has his own section elsewhere on this blog).
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Tags: artist, commentary, dreams, films, nostalgia, sounds, stories, words
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Comes with a 64 page Mick McMahon supplement. McMahon drew the definitive Judge Dredd. The buildings reflected on the sword are from the same issue (but by another artist). Quitely’s chat about how he makes digital art, elsewhere on this blog, has some commentary on the making of this cover. Here’s the final version:
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And some more Judge Inaba artwork from Quitely:
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Here are some other Judge Dredd by Quitely, from *Barney*.
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Tags: alternate reality, architecture, artist, cities, colour, comics, design, drawing, dreams, faustian pact, folk art, images, ink, language, nostalgia, paper, publications, stories
My name is Alison Sampson.
I'm an architect working in the UK.
I build dreams. I draw a lot.
This is a look for the space
between the lines,
the nearly real,
for paper worlds
and possibilities;
escapes from reality
and dreams
You can contact me at:
alissamp@googlemail.com
jules de bruyker
June 18, 2010.
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Tags: architecture, artist, commentary, design, dreams, faustian pact, folk art, ink, light, polemic, stories, the body, war